It’s all about Technology
How Technology Continues to Revolutionize the Film Industry -Amanda Dodge, Ozobot.
“Every Job is a STEAM Job is our series looking at why kids will need tech literacy and coding skills to succeed in their future careers, no matter where those careers take them. Previously, we looked at how technology is changing construction, archaeologists, set designers, teachers, fashion designers, architects, journalists, small business owners, and the professionals protecting our national parks.”
Amanda Dodge, writer at Ozobot, begins a three part series of Every Job is a STEAM Job, which analyzes the critical role advanced technologies have played in revolutionizing the film industry. Discussing how the differences in film techniques just a few years back display the outrageous leaps technology has made in an incredibly short amount of time, “Just watch an old movie if you want to see how far technology has progressed. From 80s cell phones the size of shoe boxes to a plastic Godzilla terrorizing Japan, viewers can easily see on and off-screen technology evolve through the years. Advances in film tech are not slowing down. Here’s how today’s filmmakers are using technology and how the next generation will use these tools to create films of their own.”
Some of the exciting advancements include Glasses-Free 3D technology, “The novelty has worn off 3D movies and many moviegoers have complained that they’re more of a gimmick than a film experience. Customers wear flimsy 3D glasses just to see the same tricks they’ve seen in previous movies while cinemas get to charge more for tickets. This might be about to change. Hasan Chowdhury at the New Statesman reported that MIT researchers are working on developing 3D technology without the glasses. “It’s important to note that 3D technology without glasses isn’t new; it has been used in a limited way with televisions,” Chowdhury writes. “What is new with this research is its potential application to the film industry along with improvements in picture quality.” Quality 3D effects instead of gimmicky pop-outs could bring back cinema-goers.”
Technology is also changing behind the scenes.
Advancements behind the camera, on set are also being made, “Concept software has made it easier for designers and filmmakers to execute their visions digitally, and 3D printing is helping turn those digital creations into 3D objects. David Sheldon-Hicks at Territory Studio listed how 3D printing has helped movies he’s worked on and other major films from the past year.” 3D printing has seen its impact in recent films such as, Zero Dark Thirty (Night vision goggles), Fast & Furious 6 (A full-scale tank exterior), Guardians of the Galaxy (The canopy of Peter Quill’s spaceship), and Ex Machina & Avengers: Age of Ultron (Spaceship sets).
Beyond the construction of elaborate sets, technology on the front of lighting up those sets have seen major advancements as well, “African countries aren’t the only ones benefiting from better film technology. In fact, the film scene is set to become increasingly diverse as technology becomes more accessible and advanced across the world. In an article for The Hindu, Vishal Menon interviewed cinematographer Ravi Varman on how lighting technology has changed his approach and made his work easier. “I’m able to use light to create exactly what my mind sees,” Varman says. “What felt like science has begun to feel like art.” Interestingly, Varman also says his non-technological background is what helps him most of all with technology. He learns when to embrace tech, but also knows when to back off and let the fundamentals of filmmaking create something great.”
Amanda Dodge continues to dive into these incredibly fascinating advancements in technology and film so if you’d like to read more from this article, please click here to be redirected to her article page.